My spiders brought this one back from the Gloss … kind of chatty but it does seem to have the ‘basics’; also some interesting Greek pot scenes:
Seen on the Classics list:
The Department of Classics at the University of Arizona is seeking a highly qualified candidate for the position of Assistant Professor (non-tenure eligible). A non-tenure-eligible assistant professor is appointed initially for a one-year period. This appointment may be renewed an indefinite number of times subject to satisfactory annual performance evaluation. Promotion to non-tenure eligible associate professorship is possible after a minimum of three years of service in rank.
The candidate’s teaching strengths should focus on imperial Roman historians and imperial Roman culture. Ph.D. in Classics must be in hand by August 1, 2013.
This is a full-time benefits-eligible position that will start in fall 2013. Review of applications will begin on December 3, 2012, and continue until filled.
As an equal opportunity and affirmative action employer, the University of Arizona recognizes the power of a diverse community and encourages applications from individuals with varied experiences and backgrounds.
The University of Arizona is an EEO/AA – M/W/D/V Employer.
For information about the Department of Classics, please visit our website: http://classics.arizona.edu/
To apply, please visit the following site: www.uacareertrack.com/applicants/Central?quickFind=206319<http://www.uacareertrack.com/applicants/Central?quickFind=206319>
Seen on the Classicists list:
CALL FOR PAPERS
Nox erat: Night and Nocturnal Activities in the Ancient World
17th Annual Classics Graduate Student Colloquium
University of Virginia
March 23, 2012
From lovers’ trysts to covens of witches, from all-night parties to midnight raids, from dreams to insomnia, night in the ancient world is far from an empty darkness that merely marks the interval between sunset and sunrise. This colloquium aims to consider the characteristics and depictions of night both as mythological figure and temporal experience, while also exploring the social and cultural aspects of nighttime events. Professor Catherine Keane of Washington University in St. Louis will deliver the keynote address. We welcome submissions from diverse fields and disciplines. Possible areas of investigation include, but are not limited to:
– Night as a deity or personification depicted in literature and/or art
– Night as a social construction, e.g. as holy or unholy, as a time for transgressive
activities; the way that night affects conceptions of time
– Dreams, whether true or false, and inspiration that comes at night; poets,
philosophers, storytellers, and others who work through the night
– Religious aspects of night: for example, rites which only happen at night, incubation
– Nighttime activities such as symposia and paraclausithyra
– Practical advantages and disadvantages of night: night raids, banditry, intrigue
– Means of illuminating the night both natural and artificial: streetlamps,
constellations, the moon
– Night in similes and metaphors
– Transitions into and out of night at dusk and dawn; the false night which occurs
during eclipses and storms
Papers should be 15-20 minutes in length. Please send abstracts of no more than 300 words to Jennifer LaFleur (jll4x AT virginia.edu) by January 15, 2013.
The incipit from a piece at Gamasutra:
Apotheon looks nothing like the last game independent developer Alientrap put out, Capsized — that title inhabited a verdant alien world, lush with detailed hand-drawn illustrations of the planet’s exotic flora.
This newest project more resembles the rash of silhouetted sidescrollers that have popped up in recent years, like Limbo, Insanely Twisted Shadow Planet, and Outland. But Apotheon stands out from that style by adopting an aesthetic that’s hardly been explored in games, the “Black Figure” paintings that adorn ancient Greek pottery.
It’s a striking look the Canadian studio might have never settled on if the team stayed with the project’s initial concept: a cyberpunk, sci-fi-themed open-world game with some mythological trappings.
Apotheon started as “space Greek mythology” before the studio dropped the “space” part and realized classical mythology alone is a great source for stories that translates well to video games, which the God of War series can attest to.
“The Black Figure pottery art style seemed like a no-brainer after that,” Alientrap artist and co-designer Jesse McGibney tells Gamasutra. “It’s simple to animate, bold and easy to read, transitions great into a 2D platformer perspective, and perfectly meshes with the narrative and theme. We were honestly surprised that hardly any games have used this style before.” […]
… there’s more at the original article, including the first ‘gameplay video’. It kind of reminds me of the opening of Disney’s Hercules flick years ago but is actually really neat. There is some unfortunate terminology (e.g. Greeks wearing “togas”) and one of the characters kind of looks like a Roman standard bearer, but those seem to be minor quibbles for this sort of thing …